Here's the introduction video of 3D LUT Creator again, showing other interfaces for manipulating colors: As soon as we want to affect one specific shade of color in the gamut we pretty much always need to use keys, which take a relatively long time to set up and adjust properly, making lots of different color adjustments cumbersome and inefficient. Main tools like LGG and RGB curves just broadly manipulate colors based on luminance ranges, while "Hue vs Hue" and "Hue vs Sat" curves manipulate one or more hue as a whole. So I was wondering - if you were to recreate the film look by hand - what would your process be? Could you make a powergrade to behave akin to a film-look LUT? Would you use a colorchart to track different colour mappings? And How can I achieve that "film-like" feel?Īs it has been said, it really depends on the type of color transformations the LUT does versus what you can feasibly do with your available tools.Įver since trying out 3D LUT Creator, I understand how limited we sometimes are in manipulating colors efficiently and intuitively with our standard grading software like DaVinci Resolve, etc. I find that while I can get the colour scheme close to what I get from a LUT/FC I'm struggling to get that "soft" film tape feeling to it. Many times when LUTs (particularly film emulation LUTs) are being mentioned people dismiss them with a "I can easily recreate the look by hand". What I don't like is of course the lack of control. That being said, when fiddling with an image I sometimes really like how the colours change when treated with some of the FilmConvert's film emulations. I'm not anymore, as I can see how badly they can screw your image up. So, back in a day, before I really started digging into colour grading I was very impressed with the results I could get ith Impulz LUTs.
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